Module
Coding and Computational Thinking
Senior Infants–Sixth Year. 20 lessons, from the first idea to applying it on your own.
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- 01Sequences and instructions
- 02Patterns and repetition
- 03Events and interactions
- 04Variables as containers
- 05Conditions and decisions
- 06Debugging with evidence
- 07Functions and reuse
- 08HTML document structure
- 09Accessible buttons
- 10CSS selectors
- 11Responsive layouts
- 12JavaScript values
- 13Arrays and collections
- 14Loops over data
- 15Validating user input
- 16Random questions and fairness
- 17State and progress
- 18Testing and reproducibility
- 19Privacy by design
- 20Building a mini-game